﻿using Examples.Asset.Data;
using HK.Core.Settings;
using UnityEngine;

namespace Examples.Asset
{
    [CreateAssetMenu(fileName = ExampleConst.SASSET_FILE_TEST_ASSET, menuName = ExampleConst.MENU_TXT_TEST_ASSET)]
    public class TestAsset : SSettings<TestAsset, TestAssetData>
    {
        public TestAsset() : base(true) { }
    }
}
